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SAVING DATA TO REGISTERS SECTION 3
Page 3-1
INTRODUCTION
SAVING DATA TO REGISTERS SECTION 3
There are 2 numerical formats data can be saved as:
Integer and Floating Point. Additionally, there are two
types of media this data can be saved to: EEPROM and
SRAM. Data is stored to 4 groups of registers, described
below.
All registers described in this section are accessible over
modbus.
Number Types
The CX-10 works with both types of number formats.
Each type has features and limitations.
Integers are in what is known as a 16 bit format and
allows numbers between 0 and 65,535. This format is
handy for bit manipulation (such as opto input or relay
status). It takes less memory than floating point and is
faster to work with. Its primary limitation is the limited
number range it can store. It cannot store negative
numbers.
When using Basic (another hidden format), integers and
floating point numbers are automatically converted into
native format. In Basic, both integers and floats are the
same.
Floating point numbers are stored in a format known as
IEEE-754, 32 bit. This is a standard format used by
many computers. These numbers take longer to work
with and require more memory. This 32 bit data length
is a single precision format. It can store floating point
numbers in the range of +/- E
127
. As a matter of practical
use, it can store up to 7 digits of data plus an exponent.
Any extra numbers are not to be relied upon.
This format has the unfortunate characteristic of
returning numbers that are close, but not quite the same
as the original. Some examples:
Original IEE-754 format
80.3 80.30001
80.6 80.59999
For all intents and purposes the differences are not
significant, less than 0.0001245%.
We used terminology such as “faster”, “longer”, more
and less memory. These are relative terms. For the most
part you can use floating point numbers. Use integers if
you run out of floats, keeping in mind the range of values
it can store (0-65535).
STORAGE MEDIA
Integer and floating point numbers are stored in SRAM
and EEPROM. SRAM is temporary, volatile memory in
the CPU. When the CPU cycles power or resets, number
contents are reset to 0. Registers may be written to
SRAM an unlimited number of times.
EEPROM’s retain data after power cycling. EEPROM
data is stored in U2 on the CX-10 board. Registers may
be written to 1,000,000 times before it wears out.
Both SRAM and EEPROM may be read an unlimited
number of times.
When should SRAM storage be used? When its contents
is expected to change frequently. Frequently, in this
case, means once/minute or so. Looked at from a
different way, writing to EEPROM once/minute means
the part will “wear out” in about 1.5 years.
SRAM is useful for holding data used in modbus
communications. EEPROM is useful for storing
constants, such as time delays, offsets and multipliers.
DATA REGISTERS
There are 4 groups of data, or numeric, storage registers
shown in the table below. Numeric ranges are inclusive,
meaning you can use all the numbers shown.
Register range Media type Numeric type
4001-4256 EEPROM Integers
4501-4628 SRAM Integers
7033-7096 SRAM Floating point
7101-7356 EEPROM Floating point
You have 256 integer and floating point numbers that
can be stored in EEPROM. You have 128 integers and
64 floating point numbers in volatile SRAM.
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Yamaha CGP-1000 manuels

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Yamaha CGP-1000 Manuel de l'utilisateur (4 pages)


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Table des matières

Yamaha CGP-1000 Spécifications (226 pages)


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Table des matières

CGP-1000

1

SPECIAL MESSAGE SECTION

2

PRECAUTIONS

3

Owner’s Manual

5

Data List

5

Accessories

6

—with the iAFC Feature

10

Audio Recording

10

Introduction

11

Playing the Instrument

11

Practicing

11

Expand Your Song Collection

11

Panel Controls

12

Playing the Keyboard

14

Music Rest

16

Using Headphones

17

Changing the Display Language

18

Display Settings

18

2 Press the [2

19

Playing the Demos

23

Quick Guide

24

Showing Specific Demo Topics

24

Operation of the Main Display

25

Playing Voices

28

One-touch Piano Play

29

Using the Pedals

30

Using the Metronome

30

Playing Various Voices

32

Playing Preset Voices

32

Practicing with the Songs

35

1 Select a Song (page 35)

38

2 Turn the [GUIDE] button on

39

3 Press the [8

43

5 Play the keyboard

44

7 Press the [8

44

Accompaniment Feature

45

Pattern Variation

47

To Start Playing

47

Setting)

50

4 Play the keyboard

53

2 Press the [7

53

3 Press the [2

53

Your Own Performance

54

Connecting a Microphone

54

2 Press the [4

56

Own Performance

58

2 Press the [3

59

Audio Recorder)

60

Selecting Message Language

63

Basic Operation

64

Direct Access

64

Selection Display)

65

Main Display

65

(preset) data is stored

66

Deleting Files/Folders

71

Renaming Files/Folders

72

Left of File Name)

72

Creating a New Folder

72

4 Press the [8

73

Settings

74

Independently by Item

75

Data Backup

76

Backup procedure

77

Voice Characteristics

78

Reference

79

Keyboard Part Combinations

79

3 Press the [3

82

Changing Pitch

84

Preset Scale Types

85

Effect Parameters

86

3 Use the [4

87

2 Use the TAB [

89

6 Use the [4

91

6 Use the [3

93

7 Use the [5

93

8 Use the [7

93

EQ (Equalizer)

95

7 Use the [3

96

Master Compressor

97

6 Use the [1

98

9 Use the [3

98

Voice Creating (Voice Set)

101

CGP-1000 Owner’s Manual

101

AT TACK DECAY RELEASE

102

Basic Procedure

103

3 Use the TAB [

104

Style Characteristics

107

2 Use the [1

110

Split Point Settings

111

2 Press the TAB [

112

3 Press the [6

112

4 Enter the search criteria

112

5 Press the [8

113

Editing Records

114

Saving the Record

115

Style Creator

117

Creating a Style

118

Realtime Recording (BASIC)

118

Step Recording (EDIT)

121

Style Assembly (ASSEMBLY)

122

4 Press the TAB[

123

5 Edit the selected Style

123

Root changes

130

Notes played

130

Panel Setups

131

Panel Setup

133

Order—Registration Sequence

134

2 Press the [6

135

Compatible Song Types

136

Operations for Song Playback

137

■ Starting/Stopping a Song

137

Starting Playback

137

Stopping Playback

137

Song Playback

139

CONSOLE)

140

Changing Voices

141

For Keyboard Performance

142

For Karaoke

142

Recording Your Performance

143

Quick Recording

144

Multi Track Recording

145

Step Recording

147

7 Start Step Recording

148

4 Press the [6

149

Staccato

151

Staccatissimo

151

Example 2

152

3 Press the [7

154

2 Press the [5

156

Editing a Recorded Song

158

Basic Editing Operation

158

1 Use the [1

159

Original data

160

3 Edit the data

163

001 : 1 : 1440

164

Editing Lyrics (LYRICS)

166

Using a Microphone

167

3 Press the TAB [

171

5 Use the [1

171

Talk Setting

174

Internet

176

Accessing the Special Website

177

Scrolling the Display

177

Following Links

178

Entering Characters

178

Opening a Bookmarked Page

181

123456 7

182

1 Press the [5

183

5 Press the [2

183

Wireless LAN

185

Changing the Home Page

186

3 Press the [1

187

4 Use the [2

187

Glossary of Internet Terms

188

[PHONES] jacks)

189

Connecting Audio & Video

189

Devices (345)

189

Tone generator

190

Using the Footswitch or Foot

191

Controller

191

(6 [AUX PEDAL] jack)

191

Assignable Pedal Functions

192

Device, or Internet (789))

194

Connecting External MIDI

194

Devices (7 [MIDI] Terminals)

194

Connecting a Computer, USB

194

Using USB Storage Devices

195

What is MIDI?

196

Controller (keyboard, etc.)

197

Weather report

198

What You Can Do With MIDI

199

MIDI Settings

200

Pre-Programmed MIDI Templates

201

MIDI System Settings

202

MIDI Transmit Settings

202

MIDI Receive Settings

203

CHORD DETECT display

204

Appendix

205

Troubleshooting

205

Specifications

214

Panel Button Chart

219

PLEASE KEEP THIS MANUAL

223

FCC INFORMATION (U.S.A.)

224

Clavinova Web site

226

Yamaha Manual Library

226





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